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Author |
Thread Statistics | Show CCP posts - 8 post(s) |

Heavypredator Singh
Dedicated Individuals Conditioned to Kill Mordus Angels
17
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Posted - 2014.09.29 11:24:00 -
[1] - Quote
Ereshgikal wrote:I'll go against the anti-MOA propaganda and state that NPC stations in nullsec do make a difference. While Mordus Angels (MOA) are too small on their own to threaten CFC SOV they are trying (often successfully unless we actively camp them in) to harass the surrounding area. They are not totally unsuccessful and I think that opening up more places like this would make it possible for other groups to live in the midst of the SOV holders and cause havoc.
I know that I love shooting random dudes basing out of NPC nullsec (though I most often end up as a lossmail). I prefer having reds/neuts going through our systems opposed to it being totally dead (like when my old CFC alliance was living in Branch).
Lies. MoA is irrelevant. |

Heavypredator Singh
Dedicated Individuals Conditioned to Kill Mordus Angels
17
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Posted - 2014.09.29 11:44:00 -
[2] - Quote
CCP: Make the npc stations not accesible for sov holding alliances :D Make them make more alts if they want to keep caps in npc station :D Profit. Remove ships to lowsec if they join sov holding alliance.
Wouldn't really be surprised if they actually did this since CCP is all for making ppl use alts. More subs yay. |

Heavypredator Singh
Dedicated Individuals Conditioned to Kill Mordus Angels
17
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Posted - 2014.09.29 14:08:00 -
[3] - Quote
baltec1 wrote:Caerbanog Walace wrote: Here I must disagree. This will lead to massive staging points and to the desertification of nullsec.
Thats the point. We want to lose 70-80% of the space we hold and to make it possible to host your thousands of players in a small amount of systems. This frees up all of the abandoned space we currently own to others to enter the sov game.
We want to lose :) Yea now You want to lose it because they will nerf Your ability to hold it. So You want more in less systems to sustain big and abnormal alliance/coalition that wasn't designed to be in this game. You will lose it anyway - there is no point to reiburse You with more resources. You still want to have blob available but this need to change - massive fleets are what is killing eve - tidi and no opponents that can match numbers. Only way anything will change is to slice the coalitions to pieces. |

Heavypredator Singh
Dedicated Individuals Conditioned to Kill Mordus Angels
17
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Posted - 2014.09.29 14:15:00 -
[4] - Quote
baltec1 wrote:Heavypredator Singh wrote:baltec1 wrote:Caerbanog Walace wrote: Here I must disagree. This will lead to massive staging points and to the desertification of nullsec.
Thats the point. We want to lose 70-80% of the space we hold and to make it possible to host your thousands of players in a small amount of systems. This frees up all of the abandoned space we currently own to others to enter the sov game. We want to lose :) Yea now You want to lose it because they will nerf Your ability to hold it. So You want more in less systems to sustain big and abnormal alliance/coalition that wasn't designed to be in this game. You will lose it anyway - there is no point to reiburse You with more resources. You still want to have blob available but this need to change - massive fleets are what is killing eve - tidi and no opponents that can match numbers. Only way anything will change is to slice the coalitions to pieces. You cannot host any alliance of any size if the system you own can support at most 10 people at a time.
So that is why most of Your sov is empty ? This is why it is rented out? |

Heavypredator Singh
Dedicated Individuals Conditioned to Kill Mordus Angels
17
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Posted - 2014.09.29 14:33:00 -
[5] - Quote
baltec1 wrote:Heavypredator Singh wrote:
So that is why most of Your sov is empty ? This is why it is rented out?
Most of our space is more or less useless as you will earn a good deal more isk blitzing level 4s in high sec. Renting out our space is only a thing because we had to replace the moon goo income when they nerfed tech. What we need is bottom up income you can earn in null and that allows for an alliance to actually be able to live in the space it owns and supports all of its members. Want to kill of the rental empires? The get behind occupancy sov as that makes it impossible to hold vast areas of space to rent out.
Sorry for not feeling Your pain - my alliance can't afford double srp. Are You afraid goonswarm will break when there is no income to buy players? When they will need to buy their own ships? When they will ask where are the resources?
Welcome to the real world where players play and don't get bought. They actually login to have something and risk something so others can have fun too.
All that renting, crazy srp, massive coalitions must be nerfed so ppl start playing the game like it is designed to be played. When you bypass rules of the game it kills it.
If goons need to break for it to happen then well **** happens. Noone guarantee that You will always be able to buy players. they should wan't to play for fun not for someone that just buys them and commands them. |

Heavypredator Singh
Dedicated Individuals Conditioned to Kill Mordus Angels
18
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Posted - 2014.09.29 14:43:00 -
[6] - Quote
@baltec1
No. To fix it You need to slice the coalitions/aliances - not make them more powerfull in 1 place. Small alliances will not attack hundreds that are bunkered in one place.
They need to nerf null income so no srp. No ability to create crazy number of ppl in one alliance/coalition.
Over 300 corps in goonswarm alone - this is normal for You? Do You know how much content there would be if 300 corps would fight each other? |

Heavypredator Singh
Dedicated Individuals Conditioned to Kill Mordus Angels
19
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Posted - 2014.09.29 14:48:00 -
[7] - Quote
Dave Stark wrote:i'll be honest; i don't get it. some one explain it to me.
It is about big alliances keeping their numbers. |

Heavypredator Singh
Dedicated Individuals Conditioned to Kill Mordus Angels
19
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Posted - 2014.09.29 15:15:00 -
[8] - Quote
If You want to show me how You go to war with entity that has comparable numbers then be my guest. If not then I see no reason to keep such large aliances around that only atract ppl who want easy game and deny content to smaller ones.
Or is it too risky for nullsec carebears? |

Heavypredator Singh
Dedicated Individuals Conditioned to Kill Mordus Angels
20
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Posted - 2014.09.29 15:28:00 -
[9] - Quote
Retar Aveymone wrote:Heavypredator Singh wrote:If You want to show me how You go to war with entity that has comparable numbers then be my guest. If not then I see no reason to keep such large aliances around that only atract ppl who want easy game and deny content to smaller ones.
Or is it too risky for nullsec carebears? who cares what you want i want a unicorn can you even lay out a coherent explanation of what game changes you'd want to give you what you want? no? then why should we care what you want, you want ponies and rainbows and whatever but without any roadmap you're just uselessly whining
I don't need to make any changes - ccp needs to do it. Your proposal is not fixing anything - it is just attempt to keep Your power. Everyone see this and it will fail or not - depends if ccp is stupid enough to buy that crap.
It is the same as I would propose: my carrier should be 200 times stronger because goons throw 200 carriers at me. Do it ccp do it - this is a good idea...
This proposal is signed by ppl who don't think or are benefited by it. No small aliance is stupid enough to want this. |

Heavypredator Singh
Dedicated Individuals Conditioned to Kill Mordus Angels
20
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Posted - 2014.09.29 15:29:00 -
[10] - Quote
baltec1 wrote:Heavypredator Singh wrote:@baltec1
No. To fix it You need to slice the coalitions/aliances - not make them more powerfull in 1 place. Small alliances will not attack hundreds that are bunkered in one place.
They need to nerf null income so no srp. No ability to create crazy number of ppl in one alliance/coalition.
Over 300 corps in goonswarm alone - this is normal for You? Do You know how much content there would be if 300 corps would fight each other? Nerf null income? Its already below high sec income, who in their right mind would want to live in null if it got any lower?
Ppl that wan't to fight not farm. It would exclude goons but noone would care :D |
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Heavypredator Singh
Dedicated Individuals Conditioned to Kill Mordus Angels
20
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Posted - 2014.09.29 15:31:00 -
[11] - Quote
Yep Im all for not reimbursing anyone for power projection nerfs by buffing income from systems. If they fold the better for everyone.
npc stations as power projection buff - should never happen. |

Heavypredator Singh
Dedicated Individuals Conditioned to Kill Mordus Angels
20
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Posted - 2014.09.29 15:41:00 -
[12] - Quote
Retar Aveymone wrote:Heavypredator Singh wrote:Yep Im all for not reimbursing anyone for power projection nerfs by buffing income from systems. If they fold the better for everyone.
npc stations as power projection buff - should never happen. agreed, moa would be better off if we removed npc pure blind
Yea - we are deployed to lowsec because 5z and x7 are so good to be in. |

Heavypredator Singh
Dedicated Individuals Conditioned to Kill Mordus Angels
20
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Posted - 2014.09.29 16:10:00 -
[13] - Quote
baltec1 wrote:PotatoOverdose wrote:baltec1 wrote:PotatoOverdose wrote:Will the proponents of the change in this thread do me the kindness of answering a simple question:Do you see a CFC or an N3PL reset in the immediate aftermath of these changes? If not, what changes in the meta? You still have two super entities that vastly overpower anything else and the only content consists of farming this guy. Once the novelty of the new system wears off, aren't we back to square one: a bipolar eve with two sides refusing to attack each other? Both empires shrink massively allowing room for new alliances to enter null. Hero entered null. Now being farmed alongside provi by N3PL. Truth is, anyone can enter null, even now. Most people just don't like being farm chattel. So the same three choices will be present after your changes:(1) I can stay in npc 0.0/lowsec/hisec and raid 0.0 to farm afk ishtars (2) I can try and strike out on my own to be farmed for ~content~ by N3PL/CFC (3) or I can get on the old SA account and become an "overman" alongside Retar thereby "winning" eve.  That's totally not stagnation. Feel free to come take CFC sov if you feel any can enter null under the current mechanics.
You just need 5000 ppl being in 1 system for few days - would be funny to watch ppl racing to login after downtime to the system :D Everyone knows the server limits - put enough ppl in and You win. But where do I buy 5000 slav... err ppl - need to talk to amarr empire. |

Heavypredator Singh
Dedicated Individuals Conditioned to Kill Mordus Angels
20
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Posted - 2014.09.29 16:46:00 -
[14] - Quote
Aryndel Vyst wrote:Heavypredator Singh wrote:Retar Aveymone wrote:Heavypredator Singh wrote:Yep Im all for not reimbursing anyone for power projection nerfs by buffing income from systems. If they fold the better for everyone.
npc stations as power projection buff - should never happen. agreed, moa would be better off if we removed npc pure blind Yea - we are deployed to lowsec because 5z and x7 are so good to be in. No you deployed to lowsec because you're a roleplaying PVE alliance trying to masquerade as a nullsec PVP one and when you got put to the test you crumbled like Gen Eve's English skills.
true story https://www.youtube.com/watch?v=eEiYFoq9dtQ |

Heavypredator Singh
Dedicated Individuals Conditioned to Kill Mordus Angels
20
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Posted - 2014.09.29 17:31:00 -
[15] - Quote
Ereshgikal wrote:Heavypredator Singh wrote:baltec1 wrote:Heavypredator Singh wrote:@baltec1
No. To fix it You need to slice the coalitions/aliances - not make them more powerfull in 1 place. Small alliances will not attack hundreds that are bunkered in one place.
They need to nerf null income so no srp. No ability to create crazy number of ppl in one alliance/coalition.
Over 300 corps in goonswarm alone - this is normal for You? Do You know how much content there would be if 300 corps would fight each other? Nerf null income? Its already below high sec income, who in their right mind would want to live in null if it got any lower? Ppl that want to fight not farm. It would exclude goons but noone would care :D Says the one living in a mission hub....
Unfornately I did 0 mordus angels missions :( sorry. I don't know anything about it. |

Heavypredator Singh
Dedicated Individuals Conditioned to Kill Mordus Angels
20
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Posted - 2014.09.29 20:04:00 -
[16] - Quote
Null may not be fixable. We have 2 sides so powerful and established that it is not realy possible for 3rd party to do something. 3rd party limited by lack of new players and eaven if there are new players they will probably join big coalition because it is easier.
Why it was possible for faction warfare to be succesful? 2 sides fighting all the time - no cold war - actual fighting over teritory. Null is just producing supers - no war, no content.
If there would be constant war between 2 sides I think 3rd party would be reduced or at least would participate in fight if wouldn't join any side. Content for everyone. Sov wouldn't matter that much eaven for 3rd party - there would be other objectives like fun, isk, etc.
So force the war on sov would be my answer. Change mechanics to less grind but penalize side that is not fighting. Reward side that is taking sov. Like lp payouts in factional warfare.
If it is not possible to get rid of big alliances/coalitions make them fight - not rat, mission, actually fight for sov and for rewards.
1. Backend systems used for production/other activities designated by side not available for taking - still you can kill poses etc to hurt side. We don't want one side totally destroyed - we want fighting to go on. 2. Frontend systems available for taking and the main theater of war. 3. Rewards for taking/defending systems. 4. Rewards for multiple fronts of war in different places to discourage massive fleets. 5. Faction warfare had missions in systems - available to system holding side - do something like that - not missions only but premium moons, belts etc.
Whole do what you want with sov is flawed. We need rules for the game - if not ppl can refuse to play and that is what we have here - 2 biggest sides in null eve refused to play. Make them play. Create content for everyone. We need war. |

Heavypredator Singh
Dedicated Individuals Conditioned to Kill Mordus Angels
20
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Posted - 2014.09.29 20:47:00 -
[17] - Quote
Limit fights in system to 1 fleet per side. No broken servers. Actual skill of ppl fighting matters. If coalitions can't limit themselves to have a good time force them :> |

Heavypredator Singh
Dedicated Individuals Conditioned to Kill Mordus Angels
20
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Posted - 2014.09.29 20:53:00 -
[18] - Quote
PotatoOverdose wrote:Heavypredator Singh wrote:Limit fights in system to 1 fleet per side. No broken servers. Actual skill of ppl fighting matters. If coalitions can't limit themselves to have a good time force them :> duuuuuude......
There is no point bringing 2000-4000 ppl in system - it will not hold.
Keep it under limit and you will have gf. No then wait for crash in lag.
Noone want tidi/lag. But they are forced to do it so limit it.
It is stupid to say something is bad but still cause it. |

Heavypredator Singh
Dedicated Individuals Conditioned to Kill Mordus Angels
20
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Posted - 2014.09.29 22:38:00 -
[19] - Quote
Lets see what problems we face:
1. tidi, crashes, servers have limits. 2. lack of fights between big alliances due to above. 3. no way for smaller aliances to play sov. 4. lack of new players (with sp to go against established coalitions).
1 and 2 can only be fixed by limiting players in fights - it is limited by tidi and upper server limit already but this limit is broken. There is need to limit this or no good fights will happen. ccp should stop this they talk about our 4000 ppl fight in news - if they knew how it looks they would laugh.
3. smaller aliances may not need sov but you can incorporate them as 3rd party that benefit from sov. They can fight one or other or both sides.
4. fix the game maybe more players will come.
We have winners of sov - create 2/4 factions - not npc factions like in faction warfare. Give coalitions faction status in game that can not be eradicated completly. Allow ppl to join them or act as 3rd party. Make them or allow them to fight - no stupid grinding of structures.
If You see other way of making this game playable then ok. But try to take into account that you need to fix actual problems that you first need to identify.
I see it like above - if You do not agree with my solution then try to acknowledge the problems and find solution for them. Anything less and it will not be good for anyone.
EOT from me - I said what I had to say. |
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